LGM Bench:起点是黑客松上的 Agent Benchmark,测 Agent 能否把玩家的自然语言意图变成可执行的玩法;之后迭代成 AI 游戏引擎,一句话生成可玩的 3D 世界。
画面实拍自 LGM 沙盒 · 城市数据:City of New York DoITT / DOT(NYCmaps)· 角色素材:Quaternius(CC0)· 渲染:three.js(MIT)
I build agent products and AI games. What I think about: when the cost of generation and execution trends to zero, who defines what is good, and how does real user feedback get back into the system.
🧭 Current Roles
BA in Computer Science and Game Design at NYU (on leave)
Founder of 4D Games, building ludic solutions to future AI-human interactions
Producer of CAM DOWN!, a co-op livestream horror game directed by an AI (in development)
🛠 Personal Projects
4D Bot: an IM-native agent. Customers hand work to the agent inside the chat apps they already use; long tasks run in the background and the result comes back to the chat. Business customers already use it, across Feishu, WeCom, WeChat, QQ and more, plus desktop and mobile apps. I work embedded in each customer's real business, FDE-style.
LGM Bench: it started as an agent benchmark at a hackathon (can an agent turn a player's natural-language intent into executable gameplay?), then became an AI game engine where one sentence generates a playable 3D world.
Footage captured from the LGM sandbox · City data: City of New York DoITT / DOT (NYCmaps) · Characters: Quaternius (CC0) · Rendering: three.js (MIT)
GameDirector: an open-source tool that lets an LLM direct. The LLM writes a shot timeline offline, the in-game playback engine executes it exactly, and trailers and PVs are recorded automatically. It has been used to make the short film 《别停机》 and the CAM DOWN! animated PV.
Sample game: CAM DOWN! (in development) · All footage shot in Unity by GameDirector · Music: “Dreaming Big” by Ahjay Stelino (Mixkit)
🎮 Project Experience
Re³ Lab AI Researcher (2025.07 – 2025.09): researched LGM and world-model infrastructure and wrote several AI-games research reports.
YAHAHA, AI Product Manager Intern / Game Producer (2024.08 – 2025.05).
Game designer at Meowjito Games, worked on Speakrit and several AI-native prototypes, which evolved into 《喵呜岛》.
Founded the student game-dev community Project GC in my first year; launched the Game For Good series 「益游未尽」, with 1,000+ participants in total.
💡 Background & Vision
Philosophy minor, passionate about writing and systems thinking.
WeChat blog: 吴天骄 Steven, a series on AI games, content-industry AGI and agent infrastructure.